![]() If you must flee, unequip all Trinkets before abandoning the quest to avoid losing them. ![]() However, if there is only 1 party member left, they will escape safely. You can't easily retreat from the Darkest Dungeon, either, should things go south: when you retreat, a random party member will die (representing them holding off the monsters to buy their comrades time to escape). Almost every attack will induce stress, every blight and bleed deals high damage, and every encounter has a good chance to be the last. Damned Fountain ( Courtyard) - Heals up to 30 Stress on the activating hero.First and foremost - the Darkest Dungeon is nothing like the challenges you’ve faced before.Bloodflowers ( Courtyard) - Inflicts 15 Stress Damage on the activating hero. ![]() Fish Idol ( Cove) - Increases the activating hero's damage by 18% until next camp.Troubling Effigy ( Weald) - Gives the hero activating it a random positive Quirk.Pristine Fountain ( Weald) - Heals up to 30 Stress on the activating hero.Pile of Bones ( Warrens) - Guarantees at least two items of loot.Occult Scrawlings ( Warrens) - Debuffs your Dodge by 20% until your next camp.Holy Fountain ( Ruins) - Heals 20 Stress and 12 HP, cures status effects.Decorative Urn ( Ruins) - Dissolves the ashes and gives you at least 3 items of loot.Confession Booth ( Ruins) - Heals up to 30 Stress on the activating hero.Altar of Light ( Ruins) - Increases the activating hero's damage by 30% until next camp. ![]()
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